| Guillermo
del Toro’s Hellboy implements countless impressive
ideas, including seamless computer graphics fused with
animatronics and puppeteers, ingenious character designs
and fascinating monstrosities. But for all of its undeniable
visual flair, the film weakens due to sore-thumb dialogue
and a regimen of predictable plot devices; as well as
too many unlikely conveniences and the ever-popular
need for heroes and villains to strike a lengthy poster-perfect
pose before and after every action sequence.
During World War II, Rasputin (Karl Roden) aids the
Nazis in opening up a portal to another world, which
is abruptly shut when U.S. forces grenade the operation.
Although Rasputin is destroyed, a tiny red creature
is left behind on Earth to be raised by Professor Broom
(John Hurt). Dubbed Hellboy, the demon soon grows into
a powerful crime-fighter intent on keeping extra terrestrial
baddies at bay.
Hellboy (Ron Perlman) is not alone, and is joined by
Abe Sapien (Doug Jones), an amphibious creature that
possesses incredible knowledge. Elizabeth Sherman (Selma
Blair) also has super powers, although her pyrokinetic
firestarter abilities are much harder to control. Together
the group works for the Bureau of Paranormal Research
and Defense (BPRD), constantly and covertly cleaning
up the messes left by alien life forms and resurrected
enemies from the past.
The action sequences are all fast-paced, expertly choreographed,
and arrive just in time to speed up the story when things
get too convoluted or unexplainable. Seamlessly blending
computer animated models of Hellboy, Sammael, Abe Sapien
and many others with practical effects, the film achieves
a startlingly realistic look. Like James Cameron’s
Aliens, the various monsters have a rubbery, tangible
appearance, slaver real slime and appear to be actors
in costumes more often than not. And this is a good
thing, because it peerlessly prevents visual annoyances
like those found in most major fantasy films in which
Spider-men effortlessly swing from concrete jungle rooftops
and hulking green men float through vast canyons.
A stepping stone to del Toro’s next visual masterpiece
(Pan’s Labyrinth), Hellboy utilizes many unquestionably
unique character designs and concepts. From Kroenen’s
hideously scarred visage (and his skill with bladed
weapons, though not as cool as V from V For Vendetta),
to Sammael’s lumbering cartilaginous figure, to
Abe Sapien’s twitching webbed hands, the oddities
speak wonders for both the makeup crew and original
comic book creator Mike Mignola. Along with these bizarre
concepts are idiosyncrasies and affecting personalities
bestowed on every human and monster, which allows for
more personable and relatable qualities from such inhuman
concoctions as a giant crimson-skinned demon. The charisma
of Hellboy (ample amounts of credit goes to Ron Perlman)
and his wide array of emotions make the human liaison
to the audience John Meyers (Rupert Evans) nearly obsolete.
The set designs are also fascinating and numerous, from
snowy graveyards to steaming sewers to a booby-trapped
underground labyrinth.
Hellboy deserves credit for its innovative approach
to visuals in a comic book adaptation, but loses points
for noticeably trite dialogue from many of the supporting
characters. The plot is also disappointing with its
convoluted legend and prophecy jargon and otherworldly
nonsense which simply doesn’t do justice to the
awesome characters battling across the screen. The fun
somehow eludes the ruddy Hellboy, despite all of the
action, comedy, violence, destruction, mayhem, romance
and special effects.
- Mike Massie
Read the
review of Hellboy II: The Golden Army HERE!
|